AI Insights · Timothy · April 2023
Top 5 Cannabis Games on iOS in South America: Q1 2023 Performance
In Q1 2023, the top 5 cannabis games on iOS in South America showed varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In Q1 2023, the top 5 cannabis games on the iOS platform in South America exhibited diverse performance metrics. This analysis, based on Sensor Tower data, provides an overview of the trends in weekly downloads, revenue, and active users for these games.
Hempire - Weed Growing Game from LBC Studios Inc. saw consistent weekly revenue, peaking at approximately $643 in the final week of February. Weekly downloads started strong with 3K in the first week of January but declined to around 1K by the end of March. The game maintained a relatively steady active user base, starting at 4.2K in late December and ending with 3.8K in March.
Weed Firm 2: Back To College by Ludum LLC had a modest revenue increase, with a notable spike to $102 in the week of February 20. Downloads fluctuated, reaching a high of 77 in mid-January and dropping to 17 by late March. Active users showed a slight decline from 280 in late December to 225 by the end of March.
Bud Farm: Idle Tycoon Game by LDRLY experienced a varied revenue stream, peaking at $38 in the week of February 20. Downloads were highest in late January with 37 and dipped to 7 by mid-March. The game started with 21 active users in early January and did not report any active users by the end of March.
Weed Factory Idle from Spider Solitaire showed minimal revenue, with occasional peaks such as $23 in the final week of March. Downloads were highest at 93 in the first week of January and ended the quarter at 63. Active users started at 156 in late December and saw a low of 54 in late February, ending the quarter with 91.
Weed Inc: Idle Tycoon by Metamoki Inc. had minimal revenue throughout the quarter. Downloads were sporadic, peaking at 27 in mid-January and fluctuating between 3 and 20 for the rest of the quarter. Active user data was largely unavailable, with only 21 reported in late December.
These insights are based on Sensor Tower data, and more detailed information can be found on their platform.